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Rome Total Realism Is Back! - Printable Version

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RE: Rome Total Realism Is Back! - Robert Vermaat - 09-17-2016

(09-26-2015, 11:35 AM)FlavivsĀ Aetivs Wrote: We never really got that far that we were able to gameplay test it. All I know is that it worked. I'd recommend having a separate version of RTR as a test for it, with the Alex engine, while you develop it, to see if you like the feature.

If I can find hannibalcaesar's post where he explained to me how to do it, I'll forward that to you.

Any news Evan?


RE: Rome Total Realism Is Back! - Flavivs Aetivs - 09-25-2016

Wow way to necropost lol.

No, never did.