Rome Total Realism Is Back! - Printable Version +- RomanArmyTalk (https://www.romanarmytalk.com/rat) +-- Forum: Recreational Arena (https://www.romanarmytalk.com/rat/forumdisplay.php?fid=6) +--- Forum: Gaming & Modelling (https://www.romanarmytalk.com/rat/forumdisplay.php?fid=17) +--- Thread: Rome Total Realism Is Back! (/showthread.php?tid=25138) Pages:
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RE: Rome Total Realism Is Back! - Robert Vermaat - 09-17-2016 (09-26-2015, 11:35 AM)FlavivsĀ Aetivs Wrote: We never really got that far that we were able to gameplay test it. All I know is that it worked. I'd recommend having a separate version of RTR as a test for it, with the Alex engine, while you develop it, to see if you like the feature. Any news Evan? RE: Rome Total Realism Is Back! - Flavivs Aetivs - 09-25-2016 Wow way to necropost lol. No, never did. |