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Rome Total Realism Is Back!
#7
Basically when you make naval battles playable, what a ship becomes (in Alex) is a swimming elephant (literally, that's the game mechanics you should use cause they have the ramming feature). The majority of the editing is in the Desc_model_battle file and the file for battlefields. You also have to program them so they won't get "exhausted" and "drown".

Problem is that when you do this, unit transport in the game gets negated, so you have to rely on land-bridges. So it's a compromise. I also don't remember how to disable them from swimming on land.

It's actually really easy to figure out in the Alex.exe engine, and the BI engine can support it only for historical battles. Hannibalcaesar could probably explain it better, but I haven't seen him in like 2 years.
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Messages In This Thread
Rome Total Realism Is Back! - by ahowl11 - 09-23-2015, 06:03 AM
Rome Total Realism Is Back! - by ahowl11 - 09-24-2015, 03:11 AM
Rome Total Realism Is Back! - by Flavivs Aetivs - 09-24-2015, 12:36 PM
Rome Total Realism Is Back! - by ahowl11 - 09-25-2015, 12:56 AM
Rome Total Realism Is Back! - by Flavivs Aetivs - 09-25-2015, 11:01 AM
Rome Total Realism Is Back! - by ahowl11 - 09-26-2015, 05:27 AM
Rome Total Realism Is Back! - by Flavivs Aetivs - 09-26-2015, 11:35 AM
Rome Total Realism Is Back! - by ahowl11 - 09-26-2015, 04:55 PM
Rome Total Realism Is Back! - by Ioannes - 09-26-2015, 09:33 PM
Rome Total Realism Is Back! - by ahowl11 - 09-26-2015, 11:53 PM
Rome Total Realism Is Back! - by ahowl11 - 09-28-2015, 06:35 AM
RE: Rome Total Realism Is Back! - by jmkinki - 10-28-2015, 12:14 PM

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