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Rome: Total War II - Printable Version

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Re: Rome: Total War II - markusaurelius - 07-08-2012

looks fantastic!!


Re: Rome: Total War II - Kegluneq - 07-13-2012

The game looks astonishing, but I'm also very pleased with some of the gameplay changes they've made.
Quote:Units react to things, such as their colleagues being slaughtered - the idea is that these aren't idenikit clone armies anymore.
Oh, thank god. That really annoyed me about the first game (although I realise that it was certainly technically unavoidable then). Armies are also now specific Legions with their own group histories, to which presumably auxiliaries can be added - perhaps also the slaves and servants of the soldiers?

Even more encouragingly, the Eurogamer preview states that the micromanagement of individual troops at the Province level is now gone, which is a great relief. I'd love to see management of fort garrisons at that kind of detail, but perhaps that's best left to a mod.


Re: Rome: Total War II - Marcus F. - 07-19-2012

two new screenshots:
http://uppix.net/d/4/7/953e7819f6994fc39ecd019d37056.jpg
http://uppix.net/1/f/1/d8bc122715f2e7a74788105743dcc.jpg


Re: Rome: Total War II - Gaius Julius Caesar - 07-19-2012

Are those gameplay shots or animation shots?


Re: Rome: Total War II - Robert Vermaat - 07-20-2012

Quote:Are those gameplay shots or animation shots?
Indeed! If gameplay shots, great!!!


Re: Rome: Total War II - AirAssault7 - 07-21-2012

Wow, they even have arrows stuck on their shields. Was that possible in Shogun 2?


Re: Rome: Total War II - Vinicius - 07-21-2012

it wasn't.. shields weren't present in shogun 2, due to cultural matters... no samurai with shields Tongue and, arrows only stuck in the soldiers when they were shot to death. otherwise it wouldn't get a stuck arrow animation.


Re: Rome: Total War II - kranger3 - 07-22-2012

The Republican Roman kits in the two screenshot are surprisingly accurate for a vanilla game... I just hope they won't add fantasy units for once...


Re: Rome: Total War II - Marcus F. - 07-23-2012

two new pics

[Image: ogmkv6.jpg]

[Image: n22lzd6k.jpg]


Re: Rome: Total War II - Valerian Pertinax - 07-23-2012

Can't wait to get this game, but if I were Oliver Stone, I'd be miffed that the 2nd screen shot ripped off my imagery from Alexander.


Re: Rome: Total War II - Flavivs Aetivs - 07-27-2012

They do use Montefornio (and similar pattern) helmets, which were accurate for the carthaginian timeframe. Hopefully the marian reforms wont take place in 220 AD again xD

Also, yeah my only probalem is that I though Carthage had a Circular Harbor, which the screenshot does not depict. Initially I thought it was Syracusae but then I heard it was Rome.

Wasn't the Harbor at Ostia modelled after the Carthaginian Harbor?

Also it's officially called "Rome II: Total War" (R2TW) like "Medieval 2: Total War" (M2TW)


Re: Rome: Total War II - Gaius Julius Caesar - 07-27-2012

You ca njust make out the circular harbour in the last phots posted Evan!

This is really looking good! I just hope the game play lives up to these images!
And more! 8-)


Re: Rome: Total War II - Flavivs Aetivs - 07-27-2012

Ah I see it now in Marcus F's pictures, In the original you couldn't tell and it looked like a canal judging by the spacing of the buildings around it.

I hope they do another Barbarian Invasion expansion; the Late Roman Mods for RTW: BI were always fun.


Re: Rome: Total War II - Gaius Julius Caesar - 07-28-2012

I never did find them...even though RTR or RS said to use BI to access them, it never happened for me...just starts crashing out once you progress to a certain level, while still in the principate,... Confusedad:


Re: Rome: Total War II - Flavivs Aetivs - 07-29-2012

RSII and RTR aren't for Barbarian Invasion...

If you want late Roman I reccomend Invasio Barbarorum: SAI, the 4 Invasio Barbarorums are the only ones left really.