07-27-2003, 10:40 AM
<em>they will also have a number of BASIC units, such as archers, cavalry etc. IMHO, having played all current CA total war games, that is all that is meant by Greek archer, it is a peasant unit that has a bow etc....</em><br>
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Which means we will see Roman archers? Groan.<br>
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My problem with the archers is not the presence of archers as such (though certain cultures - e.g., the Roman - had no use of archers in war); it's more that since RTS games always exaggerate the effect of missile fire, archery is going to play a completely unhistorical role in the game.<br>
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In Reality: Archery was ineffective, except when carried out by horse archers (who had the speed to escape and had the morale to return to the fight) AND combined with a resupply train.<br>
In RTS Games: Archery units are always the key to winning battles through their long distance ability to weaken enemy units.<br>
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But as I said, these are just beefs with the historical side of the game. I'm sure it's going to be fun to play despite that. <p>Strategy <br>
Designer/Developer <br>
Imperium - Rise of Rome</p><i></i>
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Which means we will see Roman archers? Groan.<br>
<br>
My problem with the archers is not the presence of archers as such (though certain cultures - e.g., the Roman - had no use of archers in war); it's more that since RTS games always exaggerate the effect of missile fire, archery is going to play a completely unhistorical role in the game.<br>
<br>
In Reality: Archery was ineffective, except when carried out by horse archers (who had the speed to escape and had the morale to return to the fight) AND combined with a resupply train.<br>
In RTS Games: Archery units are always the key to winning battles through their long distance ability to weaken enemy units.<br>
<br>
But as I said, these are just beefs with the historical side of the game. I'm sure it's going to be fun to play despite that. <p>Strategy <br>
Designer/Developer <br>
Imperium - Rise of Rome</p><i></i>