Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wildfire Games / 0 A.D. Embassy
#1
Hi guys. I've been on this site for a few years, so maybe some of you know me. I am the Art Director (aka Art Dept Lead) over at Wildfire Games. We're an independent game developer creating a new Freeware real-time strategy game called, "0 A.D." (website)

I talked to Jasper roughly a year ago about posting some exclusive stuff for the members of RAT. I've been busy with developing the art for the game and coordinating the art department, as well as assisting in PR over at our ModDB profile. But tonight I found myself with some extra time to go ahead and post some exclusive content for you guys.

First up is a sparse shot of a couple of new Roman "Scout Towers" (freestanding towers that give a line-of-sight bonus to the player), some new "Savanna" terrain textures, and some Extraordinarii soldiers:
[Image: savannaterrainsnew2009ms3.th.jpg]

A quick shot of an island which shows off our water rendering:
[Image: anothertropicalislanddj3.th.jpg]

Next is a shot of the Persian faction's walls and wall gate. You'll recognize the wall gate as a replica of the Babylonian "Ishtar Gate" that can be seen in the Berlin Museum:
[Image: newpersianwallsuc9.th.jpg]

Here is a rather recent shot (last week) of some new "Mediterranean" biome terrains and flora. This is the 4th iteration of the Mediterranean biome's terrain textures. I personally have been responsible for the terrains of the game and was very unhappy with the look of the previous Mediterranean terrains. I am now very happy with them. Are they authentic? I based the look on as many photographs of Greece, Greek isles, Sicily, etc. as I could find (like so):
[Image: meditterrainsmorehr5.th.jpg]
PS: You can also see one of our Greek heroes in that shot.

This is a Celt settlement shot I whipped up to just show some new "Temperate" biome terrains and how the Celt buildings would look with them (no units, sorry - they are completed, I just couldn't be arsed to include them in this particular shot Wink ):
[Image: celtsettlementwipfi9.th.jpg]

And finally this is a very large screenshot of a small Greek town just getting underway. Here you can see the Mediterranean biome in its full glory as well as glimpse some of the Greek buildings:
[Image: magnagraeciaredux1600x1bv4.th.jpg]

We plan on going "Open Source" soon (sometime this year, hopefully this Spring), which means we will release the code of the game to anyone interested in assisting in its development. The art of the game is in an advanced state and we are mostly waiting on programmers to power us through to an open Beta. When we go Beta will depend upon the reception we receive when we go Open Source.

Well guys, hope you liked the shots. Occasionally I'll drop in and show you some more stuff. Smile
Michael D. Hafer [aka Mythos Ruler, aka eX | Vesper]
In peace men bury their fathers. In war men bury their sons.
Reply


Messages In This Thread
Wildfire Games / 0 A.D. Embassy - by Mythos_Ruler - 02-02-2009, 04:36 AM
Re: Wildfire Games / 0 A.D. Embassy - by qcarr - 02-06-2009, 12:24 AM
Re: Wildfire Games / 0 A.D. Embassy - by Komet - 02-22-2009, 06:30 PM
Re: Wildfire Games / 0 A.D. Embassy - by Komet - 02-24-2009, 05:27 AM
Re: Wildfire Games / 0 A.D. Embassy - by Magnus - 03-02-2009, 12:33 AM
Re: Wildfire Games / 0 A.D. Embassy - by Magnus - 03-02-2009, 05:42 AM
Re: Wildfire Games / 0 A.D. Embassy - by mpags - 02-23-2010, 04:27 AM
Re: Wildfire Games / 0 A.D. Embassy - by mpags - 02-25-2010, 12:08 AM

Forum Jump: