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Historic Mod for R:TW.
#25
Quote:Sean wrote:-
Quote:I've only got a general knowledge of Spanish warfare, and I didn't want to leap in with "Hah! They're wrong on this!" when I wasn't sure.
Komanos wrote:-
Quote:I guess the point kind of is, when crafting individually unique unit rosters for 21 factions and more than a dozen rebel "factions," we've often been forced to rely on sources that are either few in number or even slightly outside our time period. There are many types of troops in the ancient world that we want to see represented, and if we only represented those that were particularly well-attested, we'd have a pretty limited unit roster, especially outside of Greece and Italy.
......if that's the way it was, then that's the way it was....some ancient armies did, for instance have only one or two troop types...and that's no excuse to "use your imagination" when facts are few and thin on the ground....but here they are not. There were no cataphracts in the West until well after 100AD. And if you are more interested in 'playability' than the limits of 'historicity', then produce a fantasy game 'based on' broadly historical terms.......that is more honest than claiming 'historicity' whilst acknowledging "(we)...freely admit we are often..... on shaky ground with some units."
Instead of having unhistorical up-armoured units, realise that armour's protective abilities are often over-exaggerated and change your rule accordingly.For most of the ancient period troops were graded by the type of shield they carried - body-armour was not so important. Therefore make armoured heavy Infantry ( big shields) only marginally more effective than un-armoured Heavy Infantry (big shields).... and thereby get the basis of your rules right! Then you won't need to un-historically 'up-armour' units to make them competitive!
(Shades of the WRG and their Super Heavy Cavalry in one of their editions...when some clever chap realised that by dismounting them, they went from almost invulnerable to totally invulnerable!! :roll: )
In terms of warfare/battles, armour/no armour is only a marginal factor !!!!
I agree with most of your post but disagree on details.

Europa Barbarorum is a game. The designers can't afford to say “we don't know thisâ€
Nullis in verba

I have not checked this forum frequently since 2013, but I hope that these old posts have some value. I now have a blog on books, swords, and the curious things humans do with them.
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Messages In This Thread
Historic Mod for R:TW. - by AlexandrosMaximus - 12-02-2007, 04:22 AM
Re: Historic Mod for R:TW. - by Sean Manning - 12-06-2007, 06:31 PM
Re: Historic Mod for R:TW. - by Robert Vermaat - 12-07-2007, 09:16 AM
spanish cataphracts? - by AlexandrosMaximus - 12-07-2007, 03:45 PM
Re: Historic Mod for R:TW. - by Sean Manning - 12-07-2007, 07:47 PM
Re: Historic Mod for R:TW. - by Robert Vermaat - 12-08-2007, 12:30 PM
Re: Historic Mod for R:TW. - by Sean Manning - 12-08-2007, 06:14 PM
Re: Historic Mod for R:TW. - by MD - 12-09-2007, 12:27 PM
Iberian lanceari - by Komanos - 12-09-2007, 10:15 PM
Re: Iberian lanceari - by Robert Vermaat - 12-10-2007, 03:44 PM
Re: Historic Mod for R:TW. - by Komanos - 12-10-2007, 04:21 PM
Re: Historic Mod for R:TW. - by Sean Manning - 12-10-2007, 06:00 PM
Re: Historic Mod for R:TW. - by M. Demetrius - 12-10-2007, 07:45 PM
Re: Historic Mod for R:TW. - by Agraes - 12-10-2007, 09:57 PM
Re: Historic Mod for R:TW. - by Robert Vermaat - 12-11-2007, 01:10 PM
Re: Historic Mod for R:TW. - by Agraes - 12-11-2007, 05:02 PM
Re: Historic Mod for R:TW. - by Sean Manning - 12-11-2007, 05:54 PM
Re: Historic Mod for R:TW. - by Komanos - 12-11-2007, 06:40 PM
Re: Historic Mod for R:TW. - by M. Demetrius - 12-11-2007, 10:39 PM
Spanish cataphracts - by Paullus Scipio - 01-01-2008, 07:24 AM
Re: Spanish cataphracts - by Sean Manning - 01-03-2008, 06:16 PM
Re: Historic Mod for R:TW. - by MD - 01-04-2008, 06:19 PM

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