Quote:</em></strong><hr>And try a close-up of a melee – it does indeed look like I would imagine it to look.<hr><br>
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I recall Catiline and I had some discussion on this way back during the Shogun days... and agreed (I think) that some significant changes in the combat model would be required to model Roman battles properly (primarily in terms of formation fighting). As far as I can see, those changes have not been made - it still looks like a Hollywood movie to me, which is not what I imagine it would look like.<br>
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Quote:</em></strong><hr>Imagine battles from The Great Battles series with naturalistic movement/formations/combat.<hr><br>
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You'd get wildly ahistorical results, since the combat model (unit capabilities) wouldn't allow for historical results. IT may be fixxable (as you say); it might also not be.<br>
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You're right about the Trebbia demo btw - incorrect battle line up for the Carthaginians - and the Romans as well incidentally (they should have Gallic troops with them as well).<br>
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I agree its visually impressive; I'm sure it will be great fun (I expect I'll be writing it on the list for the Christmas tree); but to judge from the demo it seems an increment on MTW rather than a huge improvement.<br>
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Not a bad thing, mind you - MTW is a great game to begin with. I guess I just don't get the excitement.<br>
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Thanks for the explanation. I look forward to seeing the full version and finding out whether it deserves all the excitement.<br>
<p>Strategy <br>
Designer/Developer <br>
Imperium - Rise of Rome</p><i></i>